Archive

Archive for the ‘C#’ Category

Objective-C and C#: Brothers From Another Mother

05/24/2012 Leave a comment

My colleague Paul Irwin just posted an article called Translating Objective-C to C# – Part 1 of n. I think it’s an excellent synopsis. Having myself spent nearly a year and a half doing Objective-C programming part time before learning to C#, this is a topic that hits home for me. There are a couple of areas that warrant some additional clarification, as they are obscure for most Objective-C and .NET programmers alike.
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DateTime.Parse Performance Data

02/22/2012 Leave a comment

The potential performance pitfalls of DateTime.Parse are well discussed. What I don’t see as often: actual performance test data.

So, I’m contributing my own test data to the discussion. Read more…

Meet blaze: C# without cruft!

01/11/2012 Leave a comment

I’ve officially renamed SharpPad as ‘blaze’. Same scripting core host, but a new icon, new installer URL, and thanks to Brandon Berry, new features!

For a limited time, you can download install directly from http://web.me.com/z.gramana/blaze/.
You can still get the source from https://bitbucket.org/zgramana/sharpscript (although I’ll be moving the repository soon).

NOTE: If you have already installed SharpPad, you’ll need to install blaze from the location above in order to received auto-updates.

In Defense of ‘var’

01/09/2012 Leave a comment

The var keywords has unfairly earned a bad reputation. I see a lot of a hating on var, and don’t hear many people sticking up for it. If you don’t like var, or know someone who does, then this post is for you.
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Wrap Any Class in Dynamic Goodness

08/11/2011 1 comment

I use the decorator pattern like it’s going out of style. Not really. I would, though, if it didn’t tend to lead to class explosion. Instead of using it in a broad way, I tend to reach for it in a couple of common scenarios:

  1. when someone else’s object doesn’t do what I want it to, and isn’t open for extension, or
  2. when I want to pass an object to a method that wouldn’t accept the object otherwise.

However, decoration can be tedious, can violate the DRY principle, and can lead to lots of little wrapper classes lying around that just clutter a project up. What if we can prevent that? Read more…